Tuesdays with Tundra

Tuesdays with Tundra is an ongoing series featuring our new releases. This title is now available in stores and online!

New in Paperback:

The Pancake Problem (Weenie Featuring Frank and Beans Book #2)
By Maureen Fergus
Illustrated by Alexandra Bye
48 Pages | Ages 6-9 | Paperback
ISBN 9780735267961 | Tundra Books
Fans of Narwhal and Jelly will love this laugh-out-loud graphic novel: a pancake adventure with Weenie, Frank and Beans featuring wiener dog smooches, a huge pile of stinky brussels sprouts and a whole lot of syrup. Weenie loves his human, Bob. He loves his guinea pig friend Beans and his cat friend Frank. He loves naps, adventures and sharing. In fact, Weenie loves pretty much everything (except brussels sprouts). And Weenie SUPER LOVES pancakes. Maybe too much. When the SuperSonic Pancake Maker malfunctions, Weenie knows exactly what to do! Sort of . . .

We can’t wait to see you reading this title! If you share this book online, remember to use #ReadTundra in your hashtags so that we can re-post.

Tuesdays with Tundra

Tuesdays with Tundra is an ongoing series featuring our new releases. This title is now available in stores and online!

New in Paperback:

The Everlasting Road
By Wab Kinew
272 Pages | Ages 12+ | Paperback
ISBN 9780735269057 | Tundra Books
Devastated by the loss of her beloved older brother to cancer, Bugz returns to the place where she can always find solace and strength: the Floraverse. Over the past year, she has gained back all that she had lost in that virtual world, and while the remaining ClanLess members still plot against her, she is easily able to overcome their attacks. Even better, she’s been secretly working on a bot that will be both an incredible weapon and a source of comfort: Waawaate. With the Waawaate bot looking exactly like the brother she misses so much – even acting so much like him – Bugz feels ready to show him off to Feng, who has become a constant companion in the Verse, and she cannot wait to team up with both friend and bot to secure her dominance once and for all. But Feng has his own issues to deal with, especially when news that his parents are alive and want to contact him threatens to send his new life on the Rez into upheaval. As they work through their complicated feelings of grief and loss, Feng and Bugz find themselves becoming ever closer. But disturbances in the Floraverse cannot be ignored, especially when Bugz realizes that her Waawaate bot is growing in powers beyond her control . . . 

We can’t wait to see you reading this title! If you share this book online, remember to use #ReadTundra in your hashtags so that we can re-post.

Tuesdays with Tundra

Tuesdays with Tundra is an ongoing series featuring our new releases. These titles are now available in stores and online!

Super Friends: Simon and Chester #4
By Cale Atkinson
152 Pages | Ages 6-9 | Hardcover
ISBN 9781774880012 | Tundra Books
Welcome to the world of Simon and Chester, ghost and boy duo extraordinaire. Chester lives with his Grandma, his cat Mr. Pickles and Simon the ghost. Simon and Chester are best friends. Their attic is the location for some of the best activities known to humankind: making up songs about passersby, acting out scenes from Simon’s exciting Dr. Darington novels and creating the incredible Treat-A-Matic snack dispenser. But Chester has also befriended a non-ghost named Amie, and she is coming over to work on their science fair project. Amie has a surprising idea for this project, and Simon and Chester’s friendship will be put to the test as a result. Will Simon behave? Will Amie come between the two friends? Will an invisible Simon make fart noises that Chester has to explain? All will be revealed . . .

Super Friends! is also available today in paperback!

New in Paperback:

Someone Is Always Watching
By Kelley Armstrong
360 Pages | Ages 12+ | Paperback
ISBN 9780735270947 | Tundra Books
Blythe and her friends – Gabrielle, and brother and sister Tucker and Tanya – have always been a tight friend group, attending a local high school and falling in and out of love with each other. But an act of violence has caused a rift between Blythe and Tucker . . . and unexpected bursts of aggression and disturbing nightmares have started to become more frequent in their lives. The strange happenings culminate in a shocking event at school: Gabrielle is found covered in blood in front of their deceased principal, with no memory of what happened. Cracks in their friendship, as well as in their own memories, start appearing, threatening to expose long-forgotten secrets which could change the group’s lives forever. How can Blythe and her friends trust each other when they can’t even trust their own memories?

We can’t wait to see you reading/listening to these titles! If you share these books online, remember to use #ReadTundra in your hashtags so that we can re-post.

Cover Reveal: The Gulf

Tundra is very excited to be publishing The Gulf on March 5, 2024! Written and illustrated by Adam de Souza, The Gulf is a graphic novel for YA readers that follows a group of friends in their final days of high school who run away from home in order to join a commune.

Scroll down for the full cover plus a Q&A with Adam de Souza!

Cover Art: Adam de Souza
Cover Design: John Martz

The Gulf
By Adam de Souza
240 Pages | Ages 14+ | Hardcover and Paperback
ISBN 9781774880739 | Tundra Books
Release Date: March 5, 2024
Ever since Oli found a pamphlet for a remote island commune as a kid, it’s all she can think about. Now that she’s nearing the end of high school, feeling frustrated with the mounting pressure to choose a career and follow a path she has no interest in, the desire to escape it all has been steadily increasing.

Everything comes to a head when Oli’s relationship with her best friend goes south and she claps back at a school bully with more than just words. Oli flees to find the commune on a Gulf Island off the coast of Vancouver, taking with her Milo, who can’t help but hide his feelings behind the safety of a video camera, and Alvin, a shy teen who sees more than he lets on. Behind them trails Liam, Oli’s ex-best-friend and sometimes love interest, who wants to apologize for the way things went down. All four are grappling with a world that cannot be changed . . . and simply trying to find their place in it.

This YA anti-coming-of-age road trip adventure, by talented up-and-coming comic artist Adam de Souza, captures at once the angst and humor of being a teen during a time of great transition.


Q&A with Adam de Souza

Where did the initial inspiration for The Gulf come from?

The story came from reflecting on my own aimlessness during the final years of high school, as well as my interest in alternative lifestyles. A decade removed from high school while writing this story, I felt I could finally put a name to what that aimless feeling was a symptom of, and that’s what I was inspired to write about.

Why did you choose the Gulf Islands as the main setting for this story?

I have spent a lot of time exploring the various Gulf Islands on the Salish Sea throughout my life and they’re among my favorite places to spend idle days. They’re wild in this unique and distinctly West Coast way and I hoped to capture that visually. Their seclusive nature seems to attract people that make a living in the precarious cracks of what we deem normal; the islands are places where I find it easy to imagine a different way of living.

What is one thing that makes Oli’s “coming-of-age” story unique?

I wanted to write a story about a character who reflected the experience I had when I “came-of-age.” You expect some grand epiphany or that the things that don’t make sense will snap into some understandable order, but that moment never came. Oli’s story is meant to be an anti-coming-of-age story that rallies against the notion that “it will all make sense when you’re older” because it’s okay if it doesn’t – and it frankly makes sense that it won’t – but at least we can try and untangle it together into something more equitable.

You are both the writer and illustrator; how did you go about creating the book? Does art or dialog come first to you?

The whole story of The Gulf came from a specific wordless sequence at the climax of the book. There were a few other scenes that I drew out after that, but generally it’s a bit of a push and pull between visuals and writing. After I draw out a key sequence, there’s a lot of scaffolding outward that has to happen via writing. While scripting, I try to make sure that I am writing around an absent image instead of leaning directly into prose.

Were you influenced/inspired by other media such as movies, books, art, etc.?

Most of my inspiration for writing comes from reading books and watching movies. Knowing how to express a lot of what The Gulf is on a thematic level came from reading about communes and what those societies were grounded in philosophically and politically.

How many cover drafts did you do before this one was finalized?

I submitted around ten different designs for the cover alongside what became the final design. Picturing the book sitting on a bookshelf in a store made it hard for me to choose so I was happy to defer to the team at Tundra.

How did you create the cover? What tools or programs do you use?

The covers started as small “thumbnails” in my sketchbook. I scan those drawings onto my computer and then I do a more solid sketch on my iPad in color. After a cover is chosen, I ink it on paper with a pen and I color most of my work digitally in Clip Studio, Procreate, or Photoshop.

How is working on this book different from your other projects, like your comic strip “Blind Alley”?

There’s a sort of laissez-faire quality to writing a comic strip that comes from the four-panel form; you can’t rush anything as you have only the smallest little bites of story. I have a plan for my comic strips, but there’s nothing formalized and no maximum page count. For better or worse, the weekly structure allows me to follow any whims that catch my fancy. I am definitely a writer who loves to chase down a tangent and I find those character, setting, or “vibe” building moments incredibly important.

Writing The Gulf was almost the opposite in terms of process. The story was outlined, scripted, and then drawn out before being committed to ink. It involved a lot of collaboration and was a rewarding process. By the time I actually started to ink the book, I felt like I knew the story and characters inside and out, which made me feel more confident in my decisions. The process of working this way has encouraged me not to shy away from actually spending time scripting.

What books have you been reading lately?

I have been reading The Half-Life by Jonathan Raymond as well as The Social Instinct by Nicola Raihani. I’ve also slowly been reading through the Moomin comics, which are delightful and always make me feel like drawing.

Cover Reveal: Catfish Rolling and Rebel Skies + Q&A

We are excited to reveal the covers for two enchanting and action-packed YA debuts coming soon from Tundra Book Group: Clara Kumagai’s Catfish Rolling and Ann Sei Lin’s Rebel Skies!

Keep scrolling for the covers and as an exclusive treat, the authors interviewed each other!

Cover Design: Deena Micah Fleming and Sophie Paas-Lang
Illustration: Andrew Davis

Catfish Rolling
By Clara Kumagai
352 Pages | Ages 14+ | Hardcover
ISBN 9781774882764 | Penguin Teen Canada
Release Date: October 3, 2023
There’s a catfish under Japan, and when it rolls, the land rises and falls. At least, that’s what Sora was told after she lost her mother to an earthquake so powerful that it cracked time itself. Sora and her father are some of the few who still live near the most powerful of these “zones” – the places where time has been irrevocably sped up, or slowed down.
When high school ends, and her best friend leaves for university, Sora finds herself stuck and increasingly alone. She begins secretly conducting her own research, tracking down a time expert in Tokyo. She also feels increasingly conflicted in her quasi-romantic feelings for her best friend – and for the time expert’s assistant, a strikingly weird and confident girl named Marina, the first other hafu (half-Japanese, half-non) Sora has ever met.
But when Sora’s father disappears, she has no choice but to return home and venture deep into the abandoned time zones to find him, and perhaps the catfish itself . . .

About the Author:
Clara Kumagai is from Canada, Japan and Ireland. Her fiction and non-fiction for children and adults has been published in The Stinging Fly, The Irish Times, Banshee, Room, The Kyoto Journal and Cicada, among others. She is a recipient of a We Need Diverse Books Mentorship, and was a finalist for the 2020 Jim Wong-Chu Emerging Writers Award. Catfish Rolling is her debut novel.

Ann interviews Clara

Ann: What inspired you to write Catfish Rolling?

Clara: The first inspiration is the 2011 Great East Japan Earthquake and Tsunami and its aftermath – I was drawn into thinking about what life might look like after such a catastrophe, on the personal level of individual characters but also to a landscape. Because of the nuclear disaster at the TEPCO power plant, there are still exclusion areas in Tohoku where people can’t return to, and those deserted places were the inspiration not just for setting but for the time zones in the novel.

Ann: Where did you get the idea for fractured time and what inspired you to blend sci-fi with Japanese mythology?

Clara: The idea of time breakage came when I learned that the 2011 earthquake was so big that it shifted the earth on its axis – it actually began to spin faster – and as a result our day is a tiny bit shorter. (1.8 microseconds, to be precise.) It also caused Honshu, the main island of Japan, to move more than 6ft east. This seemed like science fiction to me when I learned it because it was pretty mind-boggling. So my idea of time breaking came from there, and on a bigger level it also fit in with being caught in the past or painful events. Trauma, grief and loss can catch and hold people in the past or in certain memories, and I wanted to explore how I could create a physical setting that conveyed that. The Japanese myth of the catfish is an old explanation for the cause of earthquakes, so as I researched I came upon the story and it just made sense to me. I’ve always loved myth and folklore, and they can simultaneously function as both entertaining stories and serious metaphors.

Ann: How did you first create Sora and is she your favorite character?

Clara: A lot of my writing is led by voice, and Sora’s voice just emerged as I began to write this story. I enjoy writing dialogue, and find it’s a good way to build a character, as well as exploring relationships and dynamics with other characters in a story. Once I have a feel for a character’s voice, I build up other elements like background, habits, actions . . . those details that make a character full and real. I don’t know if Sora is my favorite character (though I do love her!). My favorite may be Naomi because she is so smart and intimidating!

Illustration: Amir Zand

Rebel Skies
By Ann Sei Lin
352 Pages | Ages 12+ | Hardcover
ISBN 9781774883983 | Tundra Books
Release Date: February 13, 2024
Kurara has never known any other life than being a servant onboard the Midori, a flying ship serving the military elite of the Mikoshiman Empire, a vast realm of floating cities. Kurara also has a secret – she can make folded paper figures come to life with a flick of her finger. But when the Midori is attacked and Kurara’s secret turns out to be a power treasured across the empire, a gut-wrenching escape leads her to the gruff Himura, who takes her under his wing. Under Himura’s tutelage, and with the grudging support and friendship of his crew, Kurara learns to hunt shikigami – wild paper spirits sought after by the Princess of Mikoshima. But what does the princess really want with the shikigami? Are they merely enchanted figures without will or thought, or are they beings with souls and minds of their own? As fractures begin to appear both across the empire and within Kurara’s understanding of herself, Kurara will have to decide who she can trust. Her fate, and the fate of her friends – and even the world – may rest on her choice. And time is running out.

About the author:
Ann Sei Lin is an author and librarian with a love for all things fantasy. Although London is now her home, she spent several years living and working in China, Japan, and is originally from Singapore. She received an undergraduate degree in Japanese Literature and completed an M.A. in Creative Writing, for which she was awarded a Distinction. When not writing, she is studying, gaming or doing origami.

Clara interviews Ann

Clara: What inspired you to use origami as the basis of a magic system?

Ann: I love origami (although I’m not great at it myself!) and so I wanted to make a world that revolved around paper craft. I think it’s quite interesting to turn something usually seen as fragile and weak into an instrument of power.

Clara: Were you influenced/inspired by other media such as movies, books, art, etc.?

Ann: I was really inspired by Ghibli movies, particularly Castle in the Sky and Princess Mononoke. I think there might be a touch of Howl’s Moving Castle in the design of some cities too!

Clara: The sky cities and origami are so visually striking – do you make maps or draw while you’re world building?

Ann: I did! Actually, the maps and insets in the books are based on my own sketches, which were then passed onto my illustrator to make them look a lot better. I like to draw and initially I did sketches of the characters and places, as well as commissioned some artwork as well. I think my favorite is a commissioned piece of the Orihime!

Clara: Names are significant (especially in Rebel Fire) and I was wondering how you chose Kurara as the main character’s name? (Asking this because my first name in Japanese is basically the same, though written in katakana only: クララ!)

Ann: I can’t remember who said ‘your name is your parent’s hopes for you,’ but I thought it was a beautiful sentiment. During the Meiji era, we were just starting to see girl’s names written with kanji, so in my mind Kurara’s name would be 苦楽楽 which includes the character for suffering and the character for comfort. It’s a bit of a weird reading, I know, but even though Kurara was going to suffer through this series, I wanted her to come out of things alright in the end. I suppose her name represented my wishes for her!

Tundra Book Group