Tundra Telegram: Books To Help You Level Up

Hello, and thanks for joining us at Tundra Telegram, the column where Wii we plumb readers’ minds and try to Switch you on to some books that are Peachy.

You’d have to be hiding in a drainpipe to not know that the long-anticipated Super Mario Brothers Movie graced movie theatre screens across North America yesterday. Though the world’s most popular video game has been adapted into film before (we’ll never forget you, Bob Hoskins), excitement for this new animated film has been so massive, you’d think it ate a red mushroom.

To mark the occasion, we’re recommending some books about video games. Whether it’s about making games, playing them, or finding yourself inside one – no Dry Bones about it, we have books for all ages that are the perfect match for gamers.

PICTURE BOOKS

To get to Mario, you need to start with the first home video game console, and that was created by Ralph Baer, the subject of the picture book biography Blips on a Screen by Kate Hannigan and Zachariah OHora about Ralph Baer, a pioneer in the video game revolution. The book tells how a refugee from Nazi Germany used his tech skills to make video games you could play in your own home a reality – and without Ralph, there might never have been a certain heroic Italian American plumber.

Do Not Eat the Game! is a hard instruction to follow when your video game is full of mushrooms and turnips, but it’s also the name of a fun picture book by Matthew McElligott. Full disclosure: the book is about a board game, rather than a video game. But it is about competition, playing well with others, and being a good loser. Plus, the kid’s opponent is a monster (not unlike Bowser), so there are plenty of parallels.

Finally, we only have the audiobook rights, but the American Girl book Courtney Changes the Game by Kellen Hertz is all about a gamer girl. Set in 1986, at the height of arcade popularity, protagonist Courtney is the best gamer at the arcade, and is frustrated there aren’t more girl characters in video games. When a school project allows her to create her own video game, she develops a girl who can handle whatever the bosses throw her way – something Courtney struggles with in real life.

CHAPTER BOOKS & MIDDLE GRADE

If only young Courtney in 1986 could have read 2023’s Rebel Girls Level Up: 25 Tales of Women in Gaming and Tech. The book highlights the women designing games, leading gamer communities, and paving the way for more women to enter the gaming and tech industries. This includes people like Mabbel Addis, the first female video game designer (back in 1964!), and Aya Kyogoku, who directed Animal Crossing: New Leaf, among others.

How about a book written by an actual video game developer and writer? My Video Game Ate My Homework by Dustin Hansen, is about a thirteen-year old kid who is failing in his science class, but when he and his friends magically wind up in a virtual world, he excels in battling all sorts of digital creatures and solving a number of puzzles in order to get home. (This is, as they say, something for which he has trained his entire life.)

A book series in that same vein but fictional is the Girls Who Code books by Stacia Deutsch, Jo Whittemore, and Michelle Schusterman. Published in partnership with the organization Girls Who Code, the books follow four girls: Lucy, Sophia, Maya, and Erin – strangers at first – who form a strong friendship in a new computer coding club at school. (Though sadly, while they code everything from apps to the tech at the school play and even participate in a hackathon, they don’t create a video game.)

If reading about a group of four kids with some connection to video games is your bag, then Player vs. Player: Ultimate Gaming Showdown by M.K. England and Chris Danger should be, too. Four kid gamers (“The Weird Ones”) take on 63 other teams in an epic tournament of Affinity, a battle-royale-style game. And out this summer is Player vs. Player: Attack of the Bots, a book that brings back the kid gamers, who have since gone pro and set up their own streaming channel. Only one problem: one-fourth of their crew – Wheatley – is missing. In another proverbial castle, one might say.

YOUNG ADULT

Winnipeg politician and author Wab Kinew was inspired by video games like Minecraft and Fortnite to build his immersive Floraverse series. In Walking in Two Worlds, readers meet Bugz, an Indigenous girl living on the Rez who happens to be a dominant player in a massive multiplayer online game. The Everlasting Road, the follow up, follows Bugz’s adventures in the ‘Verse, as she builds a weapon and virtual friend Waawaate, who fills the hole left by the death of her brother – with, as you might expect, problematic results. (It’s a book that tackles video games and grief more elegantly than Luigi’s Mansion.)

Another YA series that looks at the push-and-pull of the virtual gaming world is Jason Segel and Kirsten Miller’s Otherworld, in which gamers can leave your body behind to enter into a virtual reality game so addictive users never want to leave. Of course, in the remaining books in the trilogy – OtherEarth and OtherLife – young gamers Sam and Kat discover the threats inherent in the VR gaming system, and escape The Company, who would do anything to keep those threat secret!

Warcross and Wildcard by Marie Lu explore the nightmarish possibilities of immersive gaming that involves millions of players. Teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the hugely popular game illegally. But when she is hired by the game’s creator, young billionaire Hideo Tanaka, to hack into the International Warcross Championship to uncover a security problem, she digs up – you guessed it – a dark conspiracy the likes a Koopa could never dream of.

For something a bit more optimistic, there’s Game On, a charming YA anthology edited by Laura Silverman all about games. The fifteen stories include Nina Moreno’s fan favorite adorable love story about two girls who find each other via a farming, Animal Crossing-esque video game. Just reading about it makes my heart go for a speed run.

Tundra Telegram: Books for a New Start

Hello, and thanks for joining us at Tundra Telegram, the column where we run through the issues streaming through readers’ minds, and suggest some books that will succeed in keeping you reading.

It’s a brand-new year, and what better way is there to start 2023 than with a new book series! Luckily for you readers, there were many books published in 2022 that have a sequel (or sequels!) coming this year. If you’re keen to hop into a new duology, trilogy, quadrilogy, or ongoing series, we have options for you for every category and genre.

So take a chance on something new and dive into a new saga. New year, new series!

PICTURE BOOKS

A curious cockroach first met readers this past year in Maggie Hutchings and Felicita Sala’s Your Birthday Was the Best!, in which the friendly insect crashes a kid’s party with hilarious (and sometimes stomach-churning results). That cockroach will be back in 2023, joining his hapless human child friend to class in Your School Is the Best! and this time, he’s brought the whole family!

Speaking of school, Our Classroom Rules! by Kallie George and Jay Fleck brings back the good-natured forest creatures from 2022’s Our Playground Rules! to talk about kindness and community in the classroom – and how a few simple empathetic “rules” can make school a cool place for everyone to be.

CHAPTER BOOKS & MIDDLE GRADE

The year 2023 will be a big one for graphic novel series for the youngest readers. Maureen Fergus and Alexandra Bye’s rollicking pet comedy series Weenie featuring Frank & Beans will chase 2022’s Mad about Meatloaf with more food fun in The Pancake Problem. Whereas in the first book, dachshund Weenie conscripted his cat and guinea pig friends (Frank and Beans) in his quixotic quest to obtain some meatloaf, this book sees the trio battling a malfunctioning machine that makes flapjacks.

Comic readers and 80’s nostalgia fans were delighted by the return of Jessica and Elizabeth Wakefield in graphic novel form last year with Sweet Valley Twins: Best Friends by Francine Pascal, Nicole Andelfinger,and Claudia Aguirre. They were a bit younger (now in middle-school), but dealing with those same school and sisterly concerns. In 2023’s Sweet Valley Twins: Teacher’s Pet, Elizabeth and Jessica take a page from Center Stage and find themselves competing for the leading role in their dance class.

Mason Dickerson’s Housecat Trouble was a true joy for cat lovers in 2022, as it featured a house with three cats – Buster, Nova, and Chauncey – some invisible spirits (that explains a lot, if you know cats) and tons of feline hijinks. Housecat Trouble: Lost and Found has our trio of cat friends discover a lost cat who may or may not be … a ghost? Spooky (but still adorable)!

For more of the creepy stuff, readers have Spooky Sleuths, a series begun in 2022 by Natasha Deen and Lissy Marlin in which friends Asim and Rokshar investigate strange phenomena in their town, X-Files-style. Rokshar, ever the skeptic, believes the paranormal activity can be explained by science, but Asim is not so sure, given how closely the events match Guyanese ghost stories. In 2023, readers have two new adventures to look forward to: Spooky Sleuths: Don’t Go Near the Water! and Spooky Sleuths: Fire in the Sky.

In the same creep-tastic vein is Kiersten White’s Sinister Summer series, in which the Sinister-Winterbottom siblings visit increasingly questionable summer vacation spots and end up solving a few mysteries along the way. This year will see the Sinister-Winterbottoms visiting an eerily normal summer camp where nothing is what it seems in Camp Creepy and far more bizarre science camp at the manor of Mr. Frank and Dr. Stein in Menacing Manor.

While the Sinister-Winterbottom siblings often encounter creepy circumstances, Travis NicholsThe Terribles are kids who are literal monsters: a vampire, alien, mummy, kaiju and more. Plus, they all live on an island called Creep’s Cove (which could be the title of a Sinister Summer book). 2022’s The Terribles: Welcome to Stubtoe Elementary introduced readers to the monster gang and included a slew of comics, charts, and fun activities. A Witch’s Last Resort, out later this year, introduces a new witch and chronicles a class election for next school overlord!

For the geeks, 2022 also had much to celebrate, including T.P. Jagger’s new series Hide and Geek, in which the GEEKs (Gina, Edgar, Elena, and Kevin) – four nerdy lifelong friends – solve a cryptic puzzle left by a famous toymaker in an attempt to save their town. Spoiler alert: they succeed, but a blogger begins casting doubt on their puzzle-solving powers. So the GEEKs saddle up again to take on another tremendous treasure hunt in The Treasure Test.

If reading about a group of four kids sounds appealing, but video games are more your thing, Player vs. Player: Ultimate Gaming Showdown by M.K. England and Chris Danger (!) might be your bag. Four kid gamers (“The Weird Ones”) take on 63 other teams in an epic tournament of Affinity, a battle-royale-style game. This year, Player vs. Player: Attack of the Bots brings back the kid games, now gone pro and with their own streaming channel. Only one problem: one-fourth of their crew – Wheatley – has gone missing!

While the Mapmakers graphic novels by Cameron Chittock and Amanda Castillo might sound like a young reader’s intro to cartography, Mapmakers and the Lost Magic actually introduces fans to a group of magical protectors long thought lost, until Alidade finds a secret door that leads to Blue, a magical creature called a memri who may help her protect the Valley from the merciless Night Coats. 2023’s Mapmakers and the Enchanted Mountain has Alidade and her allies ready to restore magic to the rest of the world outside the Valley – starting with a hidden Mountain village.

YOUNG ADULT

Winnipeg politician and author Wab Kinew’s The Floraverse began in 2022 with Walking in Two Worlds, where readers met Bugz, an Indigenous girl living on the Rez who happens to be a dominant player in a massive multiplayer online game called (what else?) the Floraverse. The Everlasting Road (which hit stores just this week!) follows Bugz’s adventures in the ‘Verse, as she builds a weapon and virtual friend Waawaate, who fills the hole left by the death of her brother – with, as you might expect, problematic results.

The Outlaws Scarlett and Browne by Jonathan Stroud introduced YA readers to an unforgettable duo of fugitives – one with the power to read minds, one with a way with weapons – running for their lives in a future England. The follow-up to the slam-bang, action-packed intro, The Notorious Scarlett and Browne, out later this year, brings the pair of renegades back. This time, they have to save their friends, who have been taken hostage, via a mission nothing short of impossible!

And The Night in Question by Kathleen Glasgow and Liz Lawson continues the adventures of Castle Cove’s mystery solving odd couple – Alice Ogilvie and Iris Adams – first seen in The Agathas. After cracking the case of Brooke Donovan’s death, the pair dig into a violent assault at their school dance which seems to be connected to the unsolved death at the same site of a film starlet decades prior.