At Tundra Books, we want you to get to know and love our authors as much as you know and love their books. Our creator spotlight series will introduce you to the people behind some of your favorite titles . . . this week, say hello to Shannon McNeill!
About the Author:
SHANNON MCNEILL is a Canadian author-illustrator living in San Diego, California. She is a passionate advocate for children’s art education and volunteers in her community as an art teacher. She enjoys taco shops, reading aloud, weird plants, drawing in her car and spending time with her family in Southern California.
Fast Five with Shannon McNeill:
If you could live anywhere, where would it be?
I wouldn’t mind trying out one of those secret NY Public Library apartments.
What’s one thing that can instantly make your day better?
Sunshine.
Which meal is your favorite: breakfast, lunch, or dinner?
Late, long breakfast on a lazy Sunday.
What’s your “dance like nobody’s watching” song?
“Ãguas de Março” by Antonio Carlos Jobim & Elis Regina is a really good “sing like nobody’s listening” song. I mumble the Portuguese and it’s so beautiful I could listen to it 100 times in a row.
What do you look for in a friendship?
The ability to spend long hours browsing used books after a long lazy breakfast.
Books by Shannon:
Sparkles, No Sparkles By Shannon McNeill 32 Pages | Ages 3-7 | Hardcover ISBN 9780735270398 | Tundra Books A frog has no sparkle. A poodle has no sparkle. A pigeon has no sparkle. Not to worry! A cape has sparkle, a crown has sparkle and boots have sparkle. Some wily animals decide to hit the stage, leaving the actors without costumes. After the animals get their moment in the spotlight, chaos ensues . . . but luckily there are some chicks with sparkle to save the day.
Wheels, No Wheels By Shannon McNeill 32 Pages | Ages 3-7 | Hardcover ISBN 9780735270374 | Tundra Books A llama has no wheels. A turtle has no wheels. A cat has no wheels. Not to worry! A skateboard has wheels, a tractor has wheels and a bike has wheels. Some wily farm animals decide to go for a ride, leaving the farmer without her wheels. After the animals go and go and go and go, chaos ensues . . . but luckily there are some truck driving chicks to save the day.
Tundra is very excited to be publishing Viewfinder on February 13, 2024! Illustrated by Christine D.U. Chung and Salwa Majoka, Viewfinder is a wordless graphic novel that follows a young space traveler who happens upon Earth in the future.
Scroll down for the full cover plus a Q&A with Christine D.U. Chung and Salwa Majoka!
Viewfinder By Christine D.U. Chung and Salwa Majoka 144 Pages | Ages 6-9 | Hardcover ISBN 9780735268753 | Tundra Books Release Date: February 13, 2024 A young space traveler visits Earth on a whim and finds a planet empty of people. She happens upon a strange contraption that contains images of what the planet used to be like, and using this viewfinder, she sees Earth as it was, juxtaposed against Earth as it is: abandoned, but still full of amazing things.
Her adventure takes her to a museum full of hints about the planet’s past and the strange glowing mushrooms that grow everywhere, a library that has become home to a variety of zoo animals, and a beautiful but crumbling space station from which she makes a daring escape. As she wanders, though, she sees signs that perhaps there is still someone here. A time capsule, a friendly cat and a makeshift railcar all add to the mystery . . . is she really alone?
The lush and captivating art and subtle nod to stewardship in this wordless graphic novel will draw readers in and leave them with a renewed sense of wonder for the resilient and extraordinary place we call home.
Q&A with Christine D.U. Chung and Salwa Majoka
Where did the initial inspiration for Viewfinder come from?
Both: Having known each other since middle school and having had a shared love for art, we first started working together on some short, animated film projects in high school. When we entered post-secondary, though, we were excited to try out a new medium with a book as our next collaborative project! The central theme of Viewfinder was something we settled on surprisingly quickly. At the time, we had been seeing many photographs of real-life abandoned places with buildings overgrown with amazing greenery and vegetation on social media. While some locations felt desolate, others were beautiful and mysterious, prompting questions about their past histories and when humans once occupied them. This was the seed that inspired us for Viewfinder’s premise; a desire to show a comparison of past and present, with an emphasis on how living things can occupy a place at different times and in different ways. Building around this central idea about who would explore these abandoned places and how they came about helped us round out the rest of the story.
Why did you choose to do a wordless graphic novel?
Both: When we had decided we wanted to work on a book together, we knew almost immediately (and even before thinking of the story) that we wanted it to be wordless. We had both been such fans of The Arrival by Shaun Tan while we were growing up, with its timeless, gorgeous, and endlessly enchanting illustrations that narrated a powerful story of hope. We fell in love with the wordless format, in how quiet, yet whimsical it could be, and how there was always something new to find or notice even after multiple reads. Wordless pictures books/graphic novels have this quality of not only pulling audiences through the story with the sequential action of each panel, but by enticing readers to look closely at the details and let their eyes play across the page to form their own ideas. With Viewfinder, we wanted our locations to be the highlight of the book and the wordlessness sort of adds to the quiet beauty and vastness of them.
What do you hope readers take away from Viewfinder?
Salwa: I hope the reader can feel the same sense of wonder and curiosity that the little astronaut character feels as she’s exploring the beautiful and fascinating place that is planet Earth. In our day-to-day lives, it’s easy to forget that our world is abundant with marvels to admire and appreciate. Just take a look at the lovely colors of something as simple as a changing sky! We’re so lucky to call Earth our home, and I hope Viewfinder can be a reminder to not only take care of it but take the time to cherish all that it has to offer. After all, every home is special.
Christine: I hope Viewfinder nurtures a fascination with change and encourages a sense of agency to explore it; especially for the changes that may not seemingly be worth our curiosity. I’ve always hoped our book could be a timeless piece that would grow with its young readers and renew their sense of wonder with each revisit. The changes to our planet right now are scary and overwhelming; however, transformation itself is proof that nothing is in a fixed state. I have great optimism in that sense, and I would like for our readers to recognize hope there as well.
How many cover drafts did you have to do before this one was finalized?
Both: Coming up with the cover for Viewfinder was quite a challenge. The book features a lot of different locations, and we weren’t sure at first if we wanted to show any of them specifically on the cover or try to encompass the feeling of them through a different place entirely. We sent around 8 distinct cover ideas (not including additional variations of certain ones sometimes), but the amount of covers that we both brainstormed amongst ourselves before presenting them to the team goes far into the double digits!
How did you create the cover? What tools or programs do you use?
Both: We knew early on that we preferred the cover to have an element of “framing” around the title in some way, and we wanted to integrate some of the recurring aspects of our book, such as the bioluminescent mushrooms, optical toy, and animals, into all of our sketches. Our process involved us coming up with drawings individually first, chatting about them together, and then sharing the files with each other to tinker with. The sketches being digital meant it was easy to move and play around with the elements, so we often piggybacked off of each others’ initial ideas for further revisions and variations. When we both liked the outcomes of certain ones, we would then share them with our editor, Sam, to hear the team’s feedback. There was a lot of back and forth, brainstorming and revisiting to come up with the final, but we’re glad we got there in the end! The final cover was digitally drawn (by Christine) and painted (by Salwa) in Photoshop.
Do you have any advice for aspiring illustrators?
Salwa: Illustrators that are starting out or are early into their careers may grapple with worries about having a notable “personal style” attached to their work (I definitely have), which can make the permanency of a project like a book feel daunting. I’ve personally always felt the desire to continuously learn more and develop myself further, until I’m “ready” to work on something, but that “readiness” is rarely found. Even while midway through an illustration or a bigger project (like a book), you might wonder how it may have looked if you had approached it differently. There are infinite possibilities of what it could have looked like, but you can really only see one of those possibilities through at the end of the day. There truly isn’t a right or wrong way to do it, so let it be what it is! Your style may naturally change and develop with time according to your perception and inclinations, but the important part is how you communicate with images and the story you want to tell with them. That’s the “you-ness” that will shine through in your work.
Christine: My advice isn’t limited to illustrators; more so, it’s general advice for any aspiring artist. Pay extra attention to what draws you in. To me, is more than just looking at art of your preferred field (though it is very important to know the artists and their pieces that you admire because it helps you set a “benchmark”). It’s more about making note of the small and big things that fuel your curiosity, provide joy, or spark new ideas. I think as artists, inspiration cycles through us and meets us through execution. The more we are aware of what is fueling us, the more we can better understand the storytellers we are. Don’t be afraid to dive into your work and play! Experiment lots! Don’t take it so seriously. Take charge, enrich your one life, and let your art be its witness.
What books have you been reading lately?
Salwa: It was very refreshing for me to read lots of other children’s books after working on Viewfinder. I loved going back and reading some titles I had missed out on in the past such as Hot Dog by Doug Salati. The illustrations are full of so much energy and everything is communicated so aptly with such few words. It’s such a fun read! I also enjoyed Pokko and the Drum by Matthew Forsythe. It’s equal parts lovely, humorous, and charming all wrapped into one book.
Christine: I’m so happy to be making the time to read again. Right now, I’m enjoying this book called El Anatsui: Life and Art by Susan Vogel. Anatsui is a Ghanaian sculptor who works on huge installation pieces that appear like shiny drapery at first, but on closer inspection, are made of used bottle caps. Another book I’ve been enjoying is Stages of Rot by Linnea Sterte. It’s a beautiful graphic novel that is reminiscent of the late artist Moebius. The story is centered around a dying whale and highlights the life that grows from the aftermath. I find myself revisiting this comic a lot.
Tundra is very excited to be publishing The Gulf on March 5, 2024! Written and illustrated by Adam de Souza, The Gulf is a graphic novel for YA readers that follows a group of friends in their final days of high school who run away from home in order to join a commune.
Scroll down for the full cover plus a Q&A with Adam de Souza!
The Gulf By Adam de Souza 240 Pages | Ages 14+ | Hardcover and Paperback ISBN 9781774880739 | Tundra Books Release Date: March 5, 2024 Ever since Oli found a pamphlet for a remote island commune as a kid, it’s all she can think about. Now that she’s nearing the end of high school, feeling frustrated with the mounting pressure to choose a career and follow a path she has no interest in, the desire to escape it all has been steadily increasing.
Everything comes to a head when Oli’s relationship with her best friend goes south and she claps back at a school bully with more than just words. Oli flees to find the commune on a Gulf Island off the coast of Vancouver, taking with her Milo, who can’t help but hide his feelings behind the safety of a video camera, and Alvin, a shy teen who sees more than he lets on. Behind them trails Liam, Oli’s ex-best-friend and sometimes love interest, who wants to apologize for the way things went down. All four are grappling with a world that cannot be changed . . . and simply trying to find their place in it.
This YA anti-coming-of-age road trip adventure, by talented up-and-coming comic artist Adam de Souza, captures at once the angst and humor of being a teen during a time of great transition.
Q&A with Adam de Souza
Where did the initial inspiration for The Gulf come from?
The story came from reflecting on my own aimlessness during the final years of high school, as well as my interest in alternative lifestyles. A decade removed from high school while writing this story, I felt I could finally put a name to what that aimless feeling was a symptom of, and that’s what I was inspired to write about.
Why did you choose the Gulf Islands as the main setting for this story?
I have spent a lot of time exploring the various Gulf Islands on the Salish Sea throughout my life and they’re among my favorite places to spend idle days. They’re wild in this unique and distinctly West Coast way and I hoped to capture that visually. Their seclusive nature seems to attract people that make a living in the precarious cracks of what we deem normal; the islands are places where I find it easy to imagine a different way of living.
What is one thing that makes Oli’s “coming-of-age” story unique?
I wanted to write a story about a character who reflected the experience I had when I “came-of-age.” You expect some grand epiphany or that the things that don’t make sense will snap into some understandable order, but that moment never came. Oli’s story is meant to be an anti-coming-of-age story that rallies against the notion that “it will all make sense when you’re older” because it’s okay if it doesn’t – and it frankly makes sense that it won’t – but at least we can try and untangle it together into something more equitable.
You are both the writer and illustrator; how did you go about creating the book? Does art or dialog come first to you?
The whole story of The Gulf came from a specific wordless sequence at the climax of the book. There were a few other scenes that I drew out after that, but generally it’s a bit of a push and pull between visuals and writing. After I draw out a key sequence, there’s a lot of scaffolding outward that has to happen via writing. While scripting, I try to make sure that I am writing around an absent image instead of leaning directly into prose.
Were you influenced/inspired by other media such as movies, books, art, etc.?
Most of my inspiration for writing comes from reading books and watching movies. Knowing how to express a lot of what The Gulf is on a thematic level came from reading about communes and what those societies were grounded in philosophically and politically.
How many cover drafts did you do before this one was finalized?
I submitted around ten different designs for the cover alongside what became the final design. Picturing the book sitting on a bookshelf in a store made it hard for me to choose so I was happy to defer to the team at Tundra.
How did you create the cover? What tools or programs do you use?
The covers started as small “thumbnails” in my sketchbook. I scan those drawings onto my computer and then I do a more solid sketch on my iPad in color. After a cover is chosen, I ink it on paper with a pen and I color most of my work digitally in Clip Studio, Procreate, or Photoshop.
How is working on this book different from your other projects, like your comic strip “Blind Alley”?
There’s a sort of laissez-faire quality to writing a comic strip that comes from the four-panel form; you can’t rush anything as you have only the smallest little bites of story. I have a plan for my comic strips, but there’s nothing formalized and no maximum page count. For better or worse, the weekly structure allows me to follow any whims that catch my fancy. I am definitely a writer who loves to chase down a tangent and I find those character, setting, or “vibe” building moments incredibly important.
Writing The Gulf was almost the opposite in terms of process. The story was outlined, scripted, and then drawn out before being committed to ink. It involved a lot of collaboration and was a rewarding process. By the time I actually started to ink the book, I felt like I knew the story and characters inside and out, which made me feel more confident in my decisions. The process of working this way has encouraged me not to shy away from actually spending time scripting.
What books have you been reading lately?
I have been reading The Half-Life by Jonathan Raymond as well as The Social Instinct by Nicola Raihani. I’ve also slowly been reading through the Moomin comics, which are delightful and always make me feel like drawing.
At Tundra Books, we want you to get to know and love our authors as much as you know and love their books. Our creator spotlight series will introduce you to the people behind some of your favorite titles . . . this week, say hello to Lourdes Heuer!
About the Author:
LOURDES HEUER is a children’s book author and poet. She was born in Spain to Cuban immigrant parents, then moved to the United States in 1984. She holds an MFA in Writing from the Vermont College of Fine Arts and is an Associate Professor of English at Broward College. She lives in South Florida with her husband, son and three dogs.
Q&A with Lourdes:
If you could live anywhere, where would it be?
Washington, D.C. Living in a brownstone in D.C: that’s the dream.
What’s one thing that can instantly make your day better?
My son.
Which meal is your favorite: breakfast, lunch, or dinner?
Do you remember any of your birthday wishes from when you were a child?
I do remember one, but I can’t tell you what it was: it hasn’t come true, YET.
Books by Lourdes:
Esme’s Birthday Conga Line By Lourdes Heuer Illustrated by Marissa Valdez 76 Pages | Ages 6-9 | Paperback ISBN 9780735269453 | Tundra Books Esme lives with her grandparents on the uppermost floor of the topmost best building. It’s her birthday. Mimi and Pipo gave her a beautiful guitar. But they didn’t plan a birthday party. Esme thinks this is the way with grandparents. They don’t know about parties or piñatas or birthday cake. No problem! Esme is great at problem solving. With the help of her cat, El Toro, and a LOT of help from her neighbors in the topmost best building, the irrepressible Esme gets the birthday party of her dreams.
Keep an eye out for Troop Esme coming August 2024!
On This Airplane By Lourdes Heuer Illustrated by Sara Palacios 32 Pages | Ages 3-7 | Hardcover ISBN 9780735268609 | Tundra Books Someone travels solo, two travel as one, three return, and four set out. In this simple and moving book, a young family takes a plane to their new home. While onboard, they encounter all the people you meet on a plane: a bookworm, a businessperson, tourists, crying babies and daydreamers . . . all with their own stories and all heading somewhere special.
July 24th marks the start of Shark Week! To celebrate, we are excited to reveal the cover of The Good Little Mermaid’s Guide to Bedtime by Eija Sumner and illustrated by Nici Gregory, publishing with Tundra Books on March 5, 2024!
Keep scrolling for the exclusive cover reveal and a Q&A with author Eija!
The Good Little Mermaid’s Guide to Bedtime By Eija Sumner Illustrated by Nici Gregory 40 Pages | Ages 3-7 | Hardcover ISBN 9780735267893 | Tundra Books Release Date: March 5, 2024 This little mermaid is too FIERCE and SCARY and FEROCIOUS to follow The Good Little Mermaid’s Guide to Bedtime . . . well, except the part about snuggling her shark stuffie. A hilarious picture book for kids ages 3 to 7 who are experts at resisting sleep. Once upon an evening, a good little mermaid begins to get ready for bed. Once upon? No. Not once upon. I know what that means. And I’m NOT a good little mermaid. I am a PREDATOR! Thus begins our story of a little mermaid who is anything but good. Sleep? Sleep is for guppies! This little mermaid is a TERROR of the DEEP. Cleaning up and putting toys away? This little mermaid doesn’t need TOYS. The ocean is her playground, and everything in it is afraid of HER. Brushing her teeth and flossing? Never! Well . . . maybe a little bit so they gleam like RAZOR-SHARP BLADES. Cleverly told through a back and forth between The Good Little Mermaid’s Guide to Bedtime and a mermaid who is resisting bedtime at every turn, this story will delight readers with its hilarious illustrations and adorable but VERY SCARY main character. Will she ever go to sleep? Read on to find out.
Q&A with Eija Sumner
Where did the initial inspiration for the book come from?
The initial inspiration for TGLMGTB came from brainstorming a different mermaid idea for older readers, and exploring darker aspects of mermaid and siren mythology, where sirens are more monster-like and predatory. My very first draft was a really voicey first-person point-of-view narration of a baby mermaid-siren trying to lure the reader into the sea. It was a lot of fun to write, but too extreme for a picture book. I really wanted to have a character that embodied some of the more confident, aggressive, and action-like imaginary play that I loved reading as a kid in Calvin & Hobbes.
My agent at the time suggested looking at The Monster at the End of this Book for inspiration and how to handle the monster-like character reacting to the words on the page to help create some of that distance I needed. Adding the book within a book about etiquette and bedtime routines was a nice way to pay homage to the history of children’s book origins while also moving the main character’s attention away from the reader and toward something a child might relate to, like bedtime routines.
Mermaids are very much in the zeitgeist right now. How is the main character in The Good Little Mermaid’s Guide to Bedtime different?
The main character in The Good Little Mermaid’s Guide to Bedtime is very cute but also aggressive, animalistic, and very sure of herself and her capabilities as a predator and protector of the ocean. In some ways, she’s just as rebellious as Ariel in the mermaid zeitgeist, but she’s rebelling in her own way about how mermaids are perceived, how they behave, and the expectations that society or culture may have for little girls – I mean mermaids.
How was it working with the illustrator Nici Gregory? What was it like when you first saw her illustrations of the mermaid you wrote?
Nici Gregory’s work is incredible; I was absolutely blown away by her illustrations of this feisty little mermaid. It was very hard not to send a page full of exclamation marks back to Sam, my editor, once I saw the initial sketches of The Good Little Mermaid’s Guide to Bedtime. There are many wonderful and hilarious details; the characters are so expressive, and every page is packed with tons of personality and voice. The mermaid is a loud, extreme character, and Nici nailed that and more with her illustrations. I’m proud of the story and writing on this project, but Nici’s artwork elevated this book in ways I could not have imagined. She did an amazing job.
There are a lot of bedtime books out there for young readers. What inspired you to take bedtime underwater? And to give it a sort of meta feel?
The very first drafts of this story felt like a scary story you might hear at a sleepover. With the main character building herself up and taunting the reader like, I’m not too scared to go to bed because I don’t sleep, because I’m a scary mermaid.
This notion of the book ending with bedtime was already there from the beginning, and I was having fun exploring the voice and writing, but needed a way to preserve this very big voice and aggressive character without turning that aggression onto the reader.
So rather than have my rebellious character interacting with the reader, I had her interacting with an etiquette guide focused on bedtime routines and self-care. The meta guide to bedtime provided some structure to lead the character towards the end goal – bedtime – while also giving the mermaid plenty of fodder to react to the guide and how she felt about the guidelines. But she could also embrace some of the bedtime routine rules when they reinforced her identity as a scary mermaid.
Has anyone ever given you a piece of advice for writing children’s books that you’ve taken?
Author Marsha Wilson Chall (Pick a Pup, A Secret Keeps) gave me the advice that humor in children’s books should not come at the expense of the child, and that’s something I always try to keep in mind.
Your previous book, Crocodile Hungry, was also about a creature upending expectations. What draws you to these kinds of stories that play on the usual perceptions?
It’s fun to play with expectations! It’s a great way to hook your reader to explore the familiar in a new or different way. There’s a lot of room to play when expectations and perceptions get upended.
Crocodile Hungry By Eija Sumner Illustrated by John Martz 40 Pages | Ages 3-7 | Hardcover ISBN 9780735267879 | Tundra Books Crocodile hungry. What can crocodile eat? Canned ham? Too hard to open. Beef jerky? Gets stuck in teeth. Eggs? Bite shell, get toothache. Crocodile must find food. But where? Though Crocodile is surrounded by food, he doesn’t know it. He’s used to food coming in packages and boxes and in handy tins. Will the hungry crocodile figure it out? Readers big and little will laugh out loud at the simple but hysterical text and illustrations by debut author Eija Sumner and cartoonist (and now resident crocodile expert) John Martz.